<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Manifestation Forms</title>
<link rel="stylesheet" type="text/css" href="orph.css" />
<link rel="stylesheet" type="text/css" href="def.css" />
<meta name="viewport" content="width=300, target-densityDpi=device-dpi">
</head>
<body>
<h3>Manifestation Forms</h3>
<table width="100%" border="0" cellspacing="5">
<tr><td>
The following are abridged Manifestation Forms for each relevant Shade. Text between [] indicates changes to description when character's Spite rating begins to exceed her Vitality rating. Duration for Manifesting lasts one scene. Also, a character may start with a 0 or 1 Vitality Manifestation and at any time spend more Vitality to increase the potency of it.<br />
Current Vitality determines how alive you appear:<br />
8 - vibrant and warm to the touch<br />
7 - fully human<br />
6 and below - appearance of signs of death.<br />
</td></tr>

<tr><td>
<b>Mechanical Effects</b><br />
<i>0 Vitality:</i> No mechanical effects, unless noted.<br />
<i>1 Vitality:</i> Half all die-pools, rounded down.<br />
<i>2 Vitality:</i> No further mechanical effects, unless noted.
</td></tr>

<tr><td>
<b>Banshee</b><br />
<i>0 Vitality:</i> Spook may whisper to the living in a soft [deep] voice.<br />
<i>1 Vitality:</i> Appear as a ghost of flowing [tattered] gauze, as if moving through water.<br />
<i>2 Vitality:</i> Appear fully human though floaty and light as if in water.
</td></tr>

<tr><td>
<b>Haunter</b><br />
<i>0 Vitality:</i> Spook appears as a reflection [face masked by shadows and blackened eye sockets].<br />
<i>1 Vitality:</i> Appears wet and mucous, with a caul clinging to his face [bulging and moving as though darkened tendrils lie beneath] obscuring his features.<br />
<i>2 Vitality:</i> Appears normal, though anemic or jaundiced.
</td></tr>

<tr><td>
<b>Phantasm</b><br />
<i>0 Vitality:</i> Appear as a [dripping] shadow with nothing to cast it and whisper [hiss] short sentences.<br />
<i>1 Vitality:</i> Humanoid, transluscent [dripping] three-dimensional shadow, voice hollow and with an echoing quality.<br />
<i>2 Vitality:</i> Appears completely human. [merging with deep shadows, voice still hollow]
</td></tr>

<tr><td>
<b>Poltergeist</b><br />
<i>0 Vitality:</i> Move physical objects with 1 dot in strength and dexterity while written [bleeding] words appear on surface.<br />
<i>1 Vitality:</i> Form a [swirling] body from nearby objects with halved rolls. Roll Willpower [difficulty 7] to maintain Manifestation if body is damaged.<br />
<i>2 Vitality:</i> Intense [homicidal] and energetic human appearance.
</td></tr>

<tr><td>
<b>Skinrider</b><br />
<i>0 Vitality:</i> Manifests only by puppetting the living. With a touch, the spook can make the host speak or move at a rate of 1 action/turn and 1 Strength and 1 Dexterity [Host appears stereotypically possessed, with white eyes, otherworldly voice, etc.].<br />
<i>1 Vitality:</i> Appears as a humanoid form of fog, cobwebs, and silver [black and oily] threads.<br />
<i>2 Vitality:</i> Fully human appearance, but with very thin and brittle skin, veins and arteries more visible.
</td></tr>

<tr><td>
<b>Wisp</b><br />
<i>0 Vitality:</i> Appears as a floating ball of white or yellow [red or violet] light. Wisp is completely mute, but can slightly affect physical objects, such as flicking a light switch or fogging a window.<br />
<i>1 Vitality:</i> Manifests as a blurry rendition of himself, features slurred together [darker in form, like an old, black and white photograph].<br />
<i>2 Vitality:</i> Indistinguishable from human, albeit slightly glowing, lightly graceful, and with a smile.
</td></tr>
</table>
